This project investigates the use of networked smartphones for distributed audio. The core application is to convert smartphones to loudspeakers, to which audio events can be transmitted over a wireless network in an array. The system has applications in business, education, gaming, and social environments. We report on initial experiments with the system, where investigation revolves around gauging the end-user experience. We also provide design suggestions for future social-audio games based on mobile technology.
https://www.aes.org/e-lib/browse.cfm?elib=16139
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $33 for non-members and is free for AES members and E-Library subscribers.
Learn more about the AES E-Library
Start a discussion about this paper!