Advanced audio processing for interactive media is in demand for a wide range of applications and devices. The requirements for interactive media contexts tend to impose both device-specific and style-specific constraints. The goal of the present research is to develop a robust approach to interactive audio that may be persistent across diverse media contexts. This project adopts a structural approach to the relationship of interactive sounds to interactive graphical media. We refer to this as a model-to-model architecture. Sound production is decoupled from specific media styles, enabling abstractions using feature analysis of simulation output that can be adapted to a variety of media devices. The identifying metaphor for this approach is playing with sounds through graphical representations and interactive scenarios.
https://www.aes.org/e-lib/browse.cfm?elib=16017
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $33 for non-members and is free for AES members and E-Library subscribers.
Learn more about the AES E-Library
Start a discussion about this paper!