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Virtual Localization by Blind Persons - July 2012
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Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
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Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
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Toward a Computational Model of Perceived Spaciousness in Recorded Music
A validated computational model of perceived spaciousness in sound recordings serves to represent the subjective experience of listeners. Three dimensions of spaciousness form the basis of the model: width of source ensemble, extent of reverberation, and extent of immersion. The model is trained and tested to learn the audio parameters that contribute to these three dimensions. The resulting model predicted spaciousness 32% above that of a baseline predictor. The model can be used to show an audio engineer the value of the three dimensions in real time.
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