Journal Forum

Synthetic Reverberator - January 1960
3 comments

Sound Board: High-Resolution Audio - October 2015
4 comments

Synchronized Swept-Sine: Theory, Application, and Implementation - October 2015
2 comments

Access Journal Forum

AES E-Library

Audio for Games

Document Thumbnail

[Feature] Leading research and development staff in the computer games industry met in London earlier this year for a conference on game audio. They dealt with a range of topics including synthesizing alien chat, interactive soundscape design, and spatial sound.

Author:
JAES Volume 59 Issue 5 pp. 341-345; May 2011
Publication Date:
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=15933

Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $33 for non-members, $5 for AES members and is free for E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this feature!


 
Facebook   Twitter   LinkedIn   Google+   YouTube   RSS News Feeds  
AES - Audio Engineering Society