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Virtual Localization by Blind Persons - July 2012
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Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
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Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
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Audio for Games
[Feature] Leading research and development staff in the computer games industry met in London earlier this year for a conference on game audio. They dealt with a range of topics including synthesizing alien chat, interactive soundscape design, and spatial sound.
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