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Integrating "Audio for Games" Into the Modern Audio Production Curriculum

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The Electronic Game industry is becoming a bigger part of the audio production world every day. Proposals for stand-alone degree programs for colleges, schools and universities have appeared recently but this paper proposes that electronic game audio be an integral part of a general curriculum in audio production, along with established components such as sound for film and studio recording.

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Permalink: https://www.aes.org/e-lib/browse.cfm?elib=15766

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