Simulating Hearing Loss in Virtual Training
Audio systems for virtual reality and augmented reality training environments commonly focus on high-quality audio reproduction. Yet many trainees may face real-world situations wherein hearing is compromised. In these cases, the hindrance caused by impaired or lost hearing is a significant stressor that may affect performance. Because this phenomenon is hard to simulate without actually causing hearing damage, trainees are largely unpracticed at operating with diminished hearing. To improve the match between training scenarios and real-world situations, this effort aims to add simulated hearing loss or impairment as a training variable. The goal is to affect everything users hear –including non-simulated sounds such as their own and each other’s voices – without overt noticeability, risk to hearing, or requiring headphones.
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $33 for non-members and is temporarily free for AES members.