By capturing personalised binaural room responses within a film dubbing stage a highly accurate three dimensional virtualisation of the stage acoustics is possible using standard stereo headphones. For the first time a virtual dubbing stage can be captured and brought to the desktop audio workstation. This paper focusses on one particular virtualisation algorithm, SVS, discusses some of the virtualisation issues relating to dubbing stages, describes how the technology addresses these issues, and highlights some of the remaining problems of the virtualisation technique. Finally, the actual measurement of a large cinema is described.
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