FoleySonic: Placing Sounds on a Timeline through Gestures
The task of sound placement on video timelines is usually a time-consuming process that requires the sound design-er or foley artist to carefully calibrate the position and length of each sound sample. For novice and home video producers, friendlier and more entertaining input methods are needed. We demonstrate a novel approach that har-nesses the motion-sensing capabilities of readily available input devices, such as the Nintendo Wii Remote or mod-ern smart phones, to provide intuitive and fluid arrangement of samples on a timeline. Users can watch a video while simultaneously adding sound effects, providing a near real-time workflow. The system leverages the user’s motor skills for enhanced expressiveness and provides a satisfying experience while accelerating the process.
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $33 for non-members and is temporarily free for AES members.