Journal Forum

A Meta-Analysis of High Resolution Audio Perceptual Evaluation - June 2016
2 comments

Synthetic Reverberator - January 1960
3 comments

Sound Board: High-Resolution Audio - October 2015
4 comments

Access Journal Forum

AES E-Library

Real-Time Additive Synthesis with One Million Sinusoids Using a GPU

Document Thumbnail

Additive synthesis is one of the fundamental sound synthesis techniques. It is based on the principle that each sound can be represented as a superposition of sine waves of different frequencies. That task can be done fully parallel and thus it is suitable for GPU (graphics processing unit) implementation. In this study we show that it is possible to compute over one million unique sine waves in real-time using a current GPU. That performance depends on the applied buffer sizes, but close to the maximum result is reachable already with a buffer of 500 samples.

Authors:
Affiliations:
AES Convention: Paper Number:
Publication Date:
Subject:
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=15259

Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $33 for non-members and is temporarily free for AES members.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!


 
Facebook   Twitter   LinkedIn   Google+   YouTube   RSS News Feeds  
AES - Audio Engineering Society