Journal Forum

Synthetic Reverberator - January 1960
2 comments

Sound Board: High-Resolution Audio - October 2015
2 comments

Synchronized Swept-Sine: Theory, Application, and Implementation - October 2015
2 comments

Access Journal Forum

AES E-Library

Genre-Specific Methodologies for Gameplay-Influenced Soundtracks

Document Thumbnail

With interactive audio programming technologies, such as JSyn and JMSL, new algorithmic systems for creating interactive soundtracks that were concentric to specific video game genres and actions were developed to hone the relationship between interactive audio in game soundtracks and the player's gameplay experiences. By using specific generative methods, a unique, sonically interactive experience is possible for each player within the same game.

Author:
Affiliation:
AES Conference:
Paper Number:
Publication Date:
Subject:
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=15185

Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!


 
Facebook   Twitter   LinkedIn   Google+   YouTube   RSS News Feeds  
AES - Audio Engineering Society