In This Section
AES Store
- Learn From The Experts:

Bob Ludwig "Mastering"- Oral History Project Gallery
- Other AES Publications
Journal Forum
Virtual Localization by Blind Persons - July 2012
1 comment
Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
1 comment
Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
1 comment
AES E-Library
Education and Training in Game Audio: A Curriculum for a Degree in Audio Design for Game Development
Here we propose a degree program that addresses the need for composers and audio engineers in game development. Since sound design must approach the quality of the film industry and be interactive as well, a degree in this area must provide the student with a fundamental background in basic audio and involve advanced spatial and reactive concepts. It is desirable to have the computer game sound designer who has developed skills as a composer. This curriculum addresses the skill set for both electronic and electro-acoustic composition and provides a background in music theory, orchestration and arranging. Game specific courses are added as interdisciplinary collaborative courses, which foster teamwork and solidify the student's understanding of workflow in the game industry.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.
Learn more about the AES E-Library
Start a discussion about this paper!






