Synchronized Swept-Sine: Theory, Application, and Implementation - October 2015
Effect of Microphone Number and Positioning on the Average of Frequency Responses in Cinema Calibration - October 2015
The Measurement and Calibration of Sound Reproducing Systems - July 2015
How Players Listen
The games industry currently lacks detailed understanding of the audio configurations which their listeners use to play games. Codemasters surveyed players to investigate the listening systems and configurations they had available, and those they preferred. The results of this survey have implications for the way audio assets are prepared, rendered and mixed in games. Future consumer research is proposed in light of new platforms and audio interfaces.
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