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Virtual Localization by Blind Persons - July 2012
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Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
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Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
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How Players Listen

The games industry currently lacks detailed understanding of the audio configurations which their listeners use to play games. Codemasters surveyed players to investigate the listening systems and configurations they had available, and those they preferred. The results of this survey have implications for the way audio assets are prepared, rendered and mixed in games. Future consumer research is proposed in light of new platforms and audio interfaces.

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