AES E-Library

AES E-Library

Game Audio Lab - An Architectural Framework for Nonlinear Audio in Games

Document Thumbnail

Nonlinear and adaptive systems for sound and music in games are gaining popularity due to their potential to enhance the game experience. This article is about the Game Audio Lab: a framework for academic purposes which enables research and rapid prototyping of nonlinear sound for games. It enables researchers and designers to map composite variables and adapt sound and music design in real-time during active game play. Keywords: game audio, game sound, adaptive, nonlinear, sound design, computer games

Authors:
Affiliation:
AES Conference:
Paper Number:
Publication Date:
Subject:
Permalink: https://www.aes.org/e-lib/browse.cfm?elib=15169

Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $33 for non-members and is free for AES members and E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!


AES - Audio Engineering Society