In This Section
AES Store
- Learn From The Experts:

Phil Ramone "Music Production - Mobile version"- Oral History Project Gallery
- Other AES Publications
Journal Forum
Virtual Localization by Blind Persons - July 2012
1 comment
Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
1 comment
Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
1 comment
AES E-Library
Sound Intensity-Based Three-Dimensional Panning
Three-dimensional (3D) panning equipment is essential for the production of 3D audio content. We have already proposed an algorithm to enable such panning. It generates the input signal to be fed into multi-channel loudspeakers so as to realize the same physical properties of sound at the receiving point as those created by a single loudspeaker model of the virtual source. A sound pressure vector is used as the physical property. This paper proposes a new method that uses sound intensity instead of the sound pressure vector and shows that both conventional “vector base amplitude panning�and our previous method come very close to achieving coincidence of sound intensity. A new panning method using four loudspeakers is also proposed.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.
Learn more about the AES E-Library
Start a discussion about this paper!






