In conventional implementations of wave field synthesis, moving sources are reproduced as sequences of stationary positions. As reported in the literature, this process introduces various artifacts. It has been shown recently that these artifacts can be reduced when the physical properties of the wave field of moving virtual sources are explicitly considered. However, the findings were only applied to virtual sources moving at subsonic speeds. In this paper we extend the published approach to the reproduction of virtual sound sources moving at supersonics speeds. The properties of the actually reproduced sound field are investigated via numerical simulations.
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