Room-Dependent Preference of Virtual Surround Sound
A common method for simulating surround sound over headphones, so-called virtual surround sound, is the convolution of content information with binaural cues. Often, room information is included. This paper examines if using HRTFs with room impulse responses customized to the room the listener is in enhances the listening experience. Perceptual experiments were conducted to evaluate subjects’ preference of processing method based on the room they were seated in.
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