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Designing Low-Dimensional Interaction for Mobile Navigation in 3D Audio Spaces
In this paper we explore spatial audio as a new design space for applications like teleconferencing and audio stream management on mobile devices. Especially in conjunction with input techniques using motion- tracking, the interaction has to be thoroughly designed in order to allow low-dimensional input devices like gyroscopic sensors to be used for controlling the rather complex spatial setting of the virtual audio space. We propose a new interaction scheme that allows the mapping of low-dimensional input data to navigation of a listener within the spatial setting.
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