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Optimized Binaural Modeling for Immersive Audio Applications

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Recent developments related to immersive audio systems are mainly originating from binaural audio processing technology. In this work, a novel high-quality binaural modeling engine is presented suitable for supporting a wide range of applications in the area of virtual reality, mobile playback and computer games. Based on a set of optimized algorithms for Head-Related Transfer Functions (HRTF) equalization, acoustic environment modeling and cross-talk cancellation, it is shown that the proposed binaural engine can achieve significantly improved authenticity for 3D audio representation in real-time. A complete binaural synthesis application is also presented that demonstrates the efficiency of the proposed algorithms.

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Permalink: https://www.aes.org/e-lib/browse.cfm?elib=14085

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