Banded weight data is transmitted as side information within coded audio bitstreams in order to achieve psychoacoustically-appropriate shaping of quantisation noise. Methods of reducing the information overhead corresponding to weight data are discussed in the context of scalable bitplane coding. Two approaches to coding band weights are compared in terms of coding efficiency and error resilience. In the first, weights are coded as a block of data at the beginning of each frame, using a predictor and Golomb coding of weight prediction residuals to achieve high coding efficiency. This approach is compared to coding weights for bands as they become significant, with weight data distributed across each coded bitstream frame.
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