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Virtual Localization by Blind Persons - July 2012
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Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
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Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
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An Auralization Engine Adapting a 3D Image Source Acoustic Model to an Ambisonics Coder for Immersive Virtual Reality
It is described the development of a multichannel spatial audio auralization engine for a CAVE system, based on the adaptation of an image source acoustic simulator to an Ambisonics coder. It was conceived under the AUDIENCE system architecture, which addresses the main auralization phases in four stages: the scene description, the acoustic simulation, the sound field encoding, and the spatial audio decoding. The core coder admits as input the environment properties, the sources and listener positions. As output it generates a B-format impulse response set for final sound field encoding. The paper describes the engine implementation, some experimental tests, analyses results and future works.
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