Intelligent Audio for Games
Providing interactive audio for computer games has traditionally been seen as a challenge, particularly given the technological limitations of games consoles. With current advances in technology, however, there is the potential to take advantage of the benefits of interactivity. This paper proposes the use of Artificial Intelligence (AI) routines to control in-game audio with a focus on implementing techniques used in film sound for drama based games. Soar architecture is presented as a good candidate for developing audio AI for games.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.