To create a Virtual Reality environment with true immersion a precise spatial audio reproduction system is required. Since the placement of large loudspeaker arrays which are needed for wave field synthesis systems may be impossible for some environments, alternative solutions must be found. One application of this kind, for instance, is a multi screen VR system where the stereoscopic video images envelope the user. In such a case the presented binaural approach has many advantages. This paper describes the virtual sound source imaging by binaural synthesis and the reproduction over loudspeakers with a dynamic (tracked) cross-talk cancellation system which only needs three to four loudspeakers to cover all listening positions.
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $33 for non-members and is free for AES members and E-Library subscribers.