AES E-Library

AES E-Library

Can Playing a Computer Game Affect Perception of Audio-Visual Synchrony?

Document Thumbnail

The investigation aimed to discover the effect of involvement in an interactive task on the perception of audio-visual asynchrony in a computer game environment. An experimental game was designed to test the investigated phenomenon. The experiment tested only audio lag conditions. It was found that within the confines of the experimental method, the threshold of perception was increased in the interactive game condition by approximately 40ms (±20ms), which is a small but statistically significant value.

Authors:
Affiliation:
AES Convention: Paper Number:
Publication Date:
Subject:
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=12881

Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $33 for non-members and is free for AES members and E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!


AES - Audio Engineering Society