The performance of current virtual acoustic systems is highly sensitive to the geometry of individual ear at high frequencies. The objective of this paper is to study a virtual acoustic system which may not be sensitive to individual ear shape. The incident sound field around ear is reproduced by using a multi-channel headphone. The results of computer simulations show that the desired sound pressure at the eardrum can be successfully replicated in a virtual acoustic environment by using a multi-channel headphone.
https://www.aes.org/e-lib/browse.cfm?elib=12341
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