Synchronized Swept-Sine: Theory, Application, and Implementation - October 2015
Effect of Microphone Number and Positioning on the Average of Frequency Responses in Cinema Calibration - October 2015
The Measurement and Calibration of Sound Reproducing Systems - July 2015
Audio Aspects When Using MPEG-4 in an Interactive Virtual 3D Scenery
We show how to use MPEG-4 audio nodes in an interactive virtual 3D scenery to improve scene realism in the auditory domain. In addition to the implementation of localized sound sources in the scenery, reverberation and obstruction effects are added. The results demonstrate the capabilities of MPEG-4 audio scene description in correspondence with visual content.
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