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Creating Interactive Virtual Acoustic Environments

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The theory and techniques for virtual acoustic modeling and rendering are discussed. The creation of natural sounding audiovisual environments can be divided into three main tasks: sound source, room acoustics, and listener modeling. These topics are discussed in the context of both non-real-time and real-time virtual acoustic environments. Implementation strategies are considered, and a modular and expandable simulation software is described.

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JAES Volume 47 Issue 9 pp. 675-705; September 1999
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Permalink: https://www.aes.org/e-lib/browse.cfm?elib=12095

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AES - Audio Engineering Society