AES Store

Journal Forum

Audibility of a CD-Standard A/DA/A Loop Inserted into High-Resolution Audio Playback - September 2007
10 comments

Reflecting on Reflections - June 2014
1 comment

Quiet Thoughts on a Deafening Problem - May 2014
1 comment

Access Journal Forum

AES E-Library

Phoneme Recognition for 3D Modeled Digital Character Talking Emulation

The current paper focuses on the design and implementation of a phoneme recognition algorithm that is used to extract the appropriate parameters in order to drive a 3d graphics facial expression and animation procedure. This is used to emulate speech generation to 3d modeled digital characters. At the first development step, LPC, STFT analysis, wavelets, cepstrum and pattern recognition techniques were tested for phoneme recognition and speaker classification. Then, 3d graphics facial expressions and phonemes were related in a library. A client/server application that processes speech, combines library data via morphing techniques and generates a digital character, virtually speaking according to the given speech, was finally designed. Possible applications include cartoon dubbing and web based virtual teleconference.

Authors:
Affiliation:
AES Convention: Paper Number:
Publication Date:
Subject:

Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!


 
Facebook   Twitter   LinkedIn   Google+   YouTube   RSS News Feeds  
AES - Audio Engineering Society