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Virtual Localization by Blind Persons - July 2012
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Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
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Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
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Playing With Sound: Audio Hardware and Software on Xbox

A modern video game audio system needs to be designed to generate high-quality, real-time interactive audio suitable for delivery on modern home sound systems. This paper discusses the audio hardware and software in Xbox', Microsoft's future generation videogame system. First, the issues and problems of interactive audio are covered. Then, the paper will cover how the Xbox hardware and software presents solution to these unique audio challenges.

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