Clean Audio for TV broadcast: An Object-Based Approach for Hearing-Impaired Viewers - April 2015
Audibility of a CD-Standard A/DA/A Loop Inserted into High-Resolution Audio Playback - September 2007
Sound Board: Food for Thought, Aesthetics in Orchestra Recording - April 2015
Playing With Sound: Audio Hardware and Software on Xbox
A modern video game audio system needs to be designed to generate high-quality, real-time interactive audio suitable for delivery on modern home sound systems. This paper discusses the audio hardware and software in Xbox', Microsoft's future generation videogame system. First, the issues and problems of interactive audio are covered. Then, the paper will cover how the Xbox hardware and software presents solution to these unique audio challenges.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.