AES E-Library

AES E-Library

A New Algorithm for Generating Realistic Three-Dimensional Reverberation Based on Image Sound Source Distribution in Consideration of Room Shape Complexity

Document Thumbnail

A new algorithm for generating realistic three-dimensional reverberation based on statistical room acoustics is proposed. The author has clarified the relationship between reflected sound density and mean free path in consideration of room shape complexity [Hanyu et al., Acoust. Sci. & Tech. 33, 3 (2012),197–199]. Using this relationship the new algorithm can statistically create image sound source distributions that reflect the room shape complexity, room’s absorption, and room volume by using random numbers of three-dimensional orthogonal coordinates. The image sound source distribution represents characteristics of three-dimensional reverberation of the room. Details of this algorithm and how to apply this to multichannel audio, binaural audio, game sound, and so on are introduced.

Author:
Affiliation:
AES Convention: Paper Number:
Publication Date:
Subject:
Permalink: https://www.aes.org/e-lib/browse.cfm?elib=16545

Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $33 for non-members and is free for AES members and E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!


AES - Audio Engineering Society