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Efficient Binaural Audio Rendering Using Independent Early and Diffuse Paths
 
The Hand Clap as an Impulse Source for Measuring Room Acoustics
 
Subjective Sound Quality Evaluation of a Codec for Digital Wireless Transmission
 
Virtual Microphones: Using Ultrasonic Sound to Receive Audio Waves
 
Implementation and Evaluation of Autonomous Multi-Track Fader Control
 
A Voice Classification System for Younger Children with Applications to Content Navigation
 
Physical Model of the Slide Guitar: An Approach Based on Contact Forces
 
Magnitude-Priority Filter Design for Audio Applications
 
Measuring Spectral Directivity of an Electric Guitar Amplifier
 
Full Room Equalization at Low Frequencies with Asymmetric Loudspeaker Arrangements
 
Linear Mixing Models for Active Listening of Music Productions in Realistic Studio Conditions
 
Capturing Height: The Addition of Z Microphones to Stereo and Surround Microphone Arrays
 
Automated Horizontal Orchestration Based on Multichannel Musical Recordings
 
The Effect of Scattering on Sound Field Control with a Circular Double-Layer Array of Loudspeakers
 
The Equidome, a Personal Spatial Reproduction Array
 
A Clipping Detector for Layout-Independent Multichannel Audio Production
 
Evaluation of Spatial Impression Comparing Surround with Height Channels for 3D Imagery
 
Microphone Array Design for Localization with Elevation Cues
 
General Integral Equation for the With-Height Reproduction of a Focused Source Inside
 
Evaluation of a New Active Acoustics System in Performances of Five String Quartets
 
Immersive Audiovisual Environment with 3D Audio Playback
 
Sensitive Audio Data Encryption for Multimodal Surveillance Systems
 
Loudness Normalization of Wide-Dynamic Range Broadcast Material
 
Creating Mood Dictionary Associated with Music
 
Redundancy Optimization for Networked Audio Systems
 
Detection of Two Subwoofers: Effect of Broad-Band-Channel Level and Crossover Frequency
 
Pitch, Timbre, Source Separation, and the Myths of Loudspeaker Imaging
 
Comparison of Localization Performance of Blind and Sighted Subjects on a Virtual Audio Display and in Real-Life Environments
 
HELM: High Efficiency Loudness Model for Broadcast Content
 
Defining the Listening Comfort Zone in Broadcasting through the Analysis of the Maximum Loudness Levels
 
The Relative Importance of Speech and Non-Speech Components for Preferred Listening Levels
 
Emergency Voice/Stress-Level Combined Recognition for Intelligent House Applications
 
Loudness Range (LRA) - Design and Evaluation
 
Statistical Properties of the Close-Microphone Responses
 
Reproduction of Proximity Virtual Sources Using a Line Array of Loudspeakers
 
On the Statistics of Binaural Room Transfer Functions
 
On Acoustic Detection of Vocal Modes
 
Audio DSP from Scratch for Students of Computing
 
A Comparison of Audio Frameworks for Teaching, Research, and Development
 
Influence of Resolution of Head Tracking in Synthesis of Binaural Audio
 
Objective and Subjective Tests of Consumer-Class Audio Devices
 
Subjective Evaluations of Perspective Control Microphone Array (PCMA)
 
Objective Profiling of Perceived Punch and Clarity in Produced Music
 
A Hybrid Method Combining Synthesis of a Sound Field and Control of Acoustic Contrast
 
Validation of Room Plane Wave Decomposition as a Tool for Spatial Echogram Analysis of Rooms
 
Current-Driven Switch-Mode Audio Power Amplifiers
 
Debugging of Class-D Audio Power Amplifiers
 
Investigation of Crosstalk in Self Oscillating Switch Mode Audio Power Amplifier
 
Measuring Mixing Time in Non-Sabinian Rooms: How Scattering Influences Small-Room Responses
 
Separation of High Order Impulse Responses in Methods Based on the Exponential Swept-Sine
 
Overview of Feature Selection for Automatic Speech Recognition
 
Evaluating the Influence of Source Separation Methods in Robust Automatic Speech Recognition with a Specific Cocktail-Party Training
 
Automatic Regular Voice, Raised Voice, and Scream Recognition Employing Fuzzy Logic
 
Enhanced Chroma Feature Extraction from HE-AAC Encoder
 
Hum Removal Filters: Overview and Analysis
 
Determining the Threshold of Acceptability for an Interfering Audio Programme
 
Signal Processing Framework for Virtual Headphone Listening Tests in a Noisy Environment
 
Listeners Who Have Low Hearing Thresholds Do Not Perform Better in Difficult Listening Tasks
 
Perceptual Evaluation of Stochastic-Event-Based Percussive Timbres for Use in Statistical Sonification
 
Analysis on Error Caused by Multi-Scattering of Multiple Sound Sources in HRTF Measurement
 
Personalization of Headphone Spatialization Based on the Relative Localization Error in an Auditory Gaming Interface
 
Robustness of a Mixed-Order Ambisonics Microphone Array for Sound Field Reproduction
 
An Algorithm for Efficiently Synthesizing Multiple Near-Field Virtual Sources in Dynamic Virtual Auditory Display
 
Scalable Coding of Three-Dimensional Multichannel Sound - Design of Conversion Matrix and Modeling of Unmasking Phenomenon
 
Time Domain Performance of Decimation Filter Architectures for High Resolution Sigma Delta Analogue to Digital Conversion
 
A Delta-Sigma Modulator Using Dual NTF for 1-Bit Digital Switching Amplifier
 
9 Years HE AAC – Technical Challenges Using an Open Standard in Real-World Applications
 
Subjective Tests on Audio Mix Dedicated to MP3 Coding
 
New Enhancements for Improved Image Quality and Channel Separation in the Immersive Sound Field Rendition (ISR) Parametric Multichannel Audio Coding System
 
Novel Decimation-Whitening Filter in Spectral Band Replication
 
MPEG Unified Speech and Audio Coding - The ISO/MPEG Standard for High-Efficiency Audio Coding of All Content Types
 
Amplitude Manipulation for Perceived Movement in Depth
 
Virtual 5.1 Channel Reproduction of Stereo Sound for Mobile Devices
 
From Short- to Long-Range Signal Tunneling
 
Optimizing Teaching Room Acoustics: A Comparison of Minor Structural Modifications to Dereverberation Based on Smoothed Responses
 
Designing an Audio Engineer's User Interface for Microphone Arrays
 
User Interface Evaluation for Discrete Sound Placement in Film and TV Post Production
 
KnuckleTap - Exploring the Possibilities of Audio Input in a Mobile Rhythmic Notepad Application
 
An Optical System to Track Azimuth Head Rotations for Use in Binaural Listening Tests of Automotive Audio Systems
 
Investigation of Salient Audio-Features for Pattern-Based Semantic Content Analysis of Radio Productions
 
Sound Field Reproduction Method in Spatio-Temporal Frequency Domain Considering Directivity of Loudspeakers
 
Practical Applications of Chameleon Subwoofer Arrays
 
Localization in Binaural Reproduction with Insert Headphones
 
A Comparative Evaluation between Numerical Techniques for Implementing the Acoustic Diffusion Equation Model
 
A Bayesian Framework for Sound Source Localization
 
Comparison of Modal Versus Delay-and-Sum Beamforming in the Context of Data-Based Binaural Synthesis
 
Loudspeaker for Low Frequency Signal Driven by Four Piezoelectric Ultrasonic Motors
 
Comprehensive Measurements of Head Influence on a Supercardioid Microphone
 
Simulation of a 4" Compression Driver Using a Fully Coupled Vibroacoustic Finite Element Analysis including Viscous and Thermal Losses
 
Design of Vented Boxes Using Current Feedback Filters
 
Midrange Coloration Caused by Resonant Scattering in Loudspeakers
 
Evaluation of Vibrating Sound Transducers with Glass Membrane Based on Measurements and Numerical Simulations
 
Voice Coil Inter-Turn Faults Modeling and Simulation
 
Headphone Selection for Binaural Synthesis with Blocked Auditory Canal Recording
 
A Low Latency Multichannel Audio Processing Evaluation Platform
 
Evaluating Spatial Congruency of 3D Audio and Video Objects
 
User Evaluation on Loudness Harmonization on the Web
 
Evaluation of Cultural Similarity in Playlist Generation
 
Toward an Unbiased Standard in Testing Laptop PC Audio Quality
 
Some New Evidence that Teenagers and College Students May Prefer Accurate Sound Reproduction
 
AES - Audio Engineering Society