In this paper we approach the synthesis of the slide guitar, which is a particular play mode of the guitar where continuous tuning of the tones is achieved by sliding a metal or glass piece, the bottleneck, along the strings on the guitar neck side. The bottleneck constitues a unilateral constraint for the string vibration. Dynamics is subject to friction, scraping, textured displacement and collisions. The presented model is physically inspired and is based on a dynamic model of friction, together with a geometrical model of the textured displacements and a model for collisions of the string with the bottlenck. These models are suitable for implementation in a digital waveguide computational scheme for the 3D vibration of the string, where continuous pitch bending is achieved by allpass filters to approximate fractional delays, friction is captured by nonlinear state-space systems in the slide junction and textured displacements by signal injection at a variable point in the waveguide.
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