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AES E-Library: Browse Entire Database
Please select a document to view:
Talking Soundscapes: Automatizing Voice Transformations for Crowd Simulation
The Future of Adaptive Game Music: The Continuing Evolution of Dynamic Music Systems in Video Games
Can Interactive Procedural Audio Affect the Motorical Behaviour of Players in Computer Games with Motion Controllers?
Preliminary Investigation of Self-Reported Emotional Responses to Approaching and Receding Footstep Sounds in a Virtual Reality Context
Auditory Feedback to Improve Navigation in a Maze Game
Rhythm-Action Games: The Sonic Interaction Perspective
Modular Architecture for Virtual-World Parametric Spatial Audio Synthesis
Integrating Custom 3D Audio Rendering Into Game Sound Engines
Virtual Sound Source Positioning by Differential Head Related Transfer Function
A Framework for the Development of Accurate Acoustic Calculations for Games
Granular Analysis/Synthesis for Simple and Robust Transformations of Complex Sounds
Modeling and Real-Time Generation of Pen Stroke Sounds for Tactile Devices
Individualized HRTFs Simulation Using Multiple Source Ray Tracing Method
Plausible Mono-to-Surround Sound Synthesis in Virtual-World Parametric Spatial Audio
Geometric and Wave-Based Acoustic Modelling Using Blender
Use of 3D Head Shape for Personalized Binaural Audio
Behind the Mix—An In-Depth Look at the Audioengine in Hitman: Absolution