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Audibility of a CD-Standard A/DA/A Loop Inserted into High-Resolution Audio Playback - September 2007
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Reflecting on Reflections - June 2014
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Quiet Thoughts on a Deafening Problem - May 2014
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Building Interactive Networked Musical Environments Using q3osc
 
Precomputing Geometry-Based Reverberation Effects for Games
 
Fast and Reliable F0 Estimation Method Based on the Period Extraction of Vocal Fold Vibration of Singing Voice and Speech
 
An Efficient Implementation of 3-D Audio Engine for Mobile Devices
 
Design and Evaluation of Physically Inspired Models of Sound Effects in Computer Games
 
Approaches to Creating Real-Time Adaptive Music in Interactive Entertainment: A Musical Perspective
 
Game Audio Lab - An Architectural Framework for Nonlinear Audio in Games
 
Natural Transformation of Type and Nature of the Voice for Extending Vocal Repertoire in High-Fidelity Applications
 
Phya and VFoley, Physically Motivated Audio for Virtual Environments
 
How Players Listen
 
3-D Sound for 3-D Games - Beyond 5.1
 
Generating Meaningful Sound: Quantifying the Affective Attributes of Sound Effects for Real-Time Sound Synthesis in Audio-Visual Media
 
Building an OpenAL Implementation Using Ambisonics
 
Efficient Spatial Sound Synthesis for Virtual Worlds
 
Augmented Reality Audio for Location-Based Games
 
Localization Cues Affect Emotional Judgments – Results from a User Study on Scary Sound
 
SAOC for Gaming – The Upcoming MPEG Standard on Parametric Object Based Audio Coding
 
Retargetting Example Sounds to Interactive Physics-driven Animations
 
Binaural Reproduction Over Loudspeakers Using In-situ Measurements of Real Rooms – A Feasibility Study
 
An Analysis of Differences in Playback Levels Among In-Game Sound Levels, Game Start-up Sounds, and Reference Levels of Game Production Studios
 
Viable Distribution of Multichannel Audio-over-IP for Live and Interactive “Voice Talent”-Based Gaming Using High-Quality, Low-Latency Audio Codec Technology
 
Acoustic Dance Dance Revolution (DDR): An Automated Test Tool for 3-D Sound Perception Evaluation with Visually Impaired Users
 
An Improved Parametric Model for Perception-Based Design of Virtual Acoustics
 
Education and Training in Game Audio: A Curriculum for a Degree in Audio Design for Game Development
 
Genre-Specific Methodologies for Gameplay-Influenced Soundtracks
 
Mapping Sounds into Commands
 
Localization Quality Assessment in Source Separation-Based Upmixing Algorithms
 
Acoustic Impulse Response Interpolation for Multichannel Systems Using Dynamic Time Warping
 
Avoiding Tedium - Fighting Repetition in Game Audio
 
A Precise Sound Image Panning Method for Side Areas Using 5.1 Channel Audio Systems
 
Vowel-Based Voice Conversion and Its Application to Singing-Voice Manipulation
 
Generating a Spatial Average Reverberation Tail Across Multiple Impulse Responses
 
Performance Analysis and Scoring of the Singing Voice
 
Kaleivoicecope: Voice Transformation from Interactive Installations to Video Games
 
 
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AES - Audio Engineering Society