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Virtual Localization by Blind Persons - July 2012
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Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
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Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
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AES E-Library: Browse Entire Database
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- Building Interactive Networked Musical Environments Using q3osc
- Precomputing Geometry-Based Reverberation Effects for Games
- Fast and Reliable F0 Estimation Method Based on the Period Extraction of Vocal Fold Vibration of Singing Voice and Speech
- An Efficient Implementation of 3-D Audio Engine for Mobile Devices
- Design and Evaluation of Physically Inspired Models of Sound Effects in Computer Games
- Approaches to Creating Real-Time Adaptive Music in Interactive Entertainment: A Musical Perspective
- Game Audio Lab - An Architectural Framework for Nonlinear Audio in Games
- Natural Transformation of Type and Nature of the Voice for Extending Vocal Repertoire in High-Fidelity Applications
- Phya and VFoley, Physically Motivated Audio for Virtual Environments
- How Players Listen
- 3-D Sound for 3-D Games - Beyond 5.1
- Generating Meaningful Sound: Quantifying the Affective Attributes of Sound Effects for Real-Time Sound Synthesis in Audio-Visual Media
- Building an OpenAL Implementation Using Ambisonics
- Efficient Spatial Sound Synthesis for Virtual Worlds
- Augmented Reality Audio for Location-Based Games
- Localization Cues Affect Emotional Judgments – Results from a User Study on Scary Sound
- SAOC for Gaming – The Upcoming MPEG Standard on Parametric Object Based Audio Coding
- Retargetting Example Sounds to Interactive Physics-driven Animations
- Binaural Reproduction Over Loudspeakers Using In-situ Measurements of Real Rooms – A Feasibility Study
- An Analysis of Differences in Playback Levels Among In-Game Sound Levels, Game Start-up Sounds, and Reference Levels of Game Production Studios
- Viable Distribution of Multichannel Audio-over-IP for Live and Interactive “Voice Talent”-Based Gaming Using High-Quality, Low-Latency Audio Codec Technology
- Acoustic Dance Dance Revolution (DDR): An Automated Test Tool for 3-D Sound Perception Evaluation with Visually Impaired Users
- An Improved Parametric Model for Perception-Based Design of Virtual Acoustics
- Education and Training in Game Audio: A Curriculum for a Degree in Audio Design for Game Development
- Genre-Specific Methodologies for Gameplay-Influenced Soundtracks
- Mapping Sounds into Commands
- Localization Quality Assessment in Source Separation-Based Upmixing Algorithms
- Acoustic Impulse Response Interpolation for Multichannel Systems Using Dynamic Time Warping
- Avoiding Tedium - Fighting Repetition in Game Audio
- A Precise Sound Image Panning Method for Side Areas Using 5.1 Channel Audio Systems
- Vowel-Based Voice Conversion and Its Application to Singing-Voice Manipulation
- Generating a Spatial Average Reverberation Tail Across Multiple Impulse Responses
- Performance Analysis and Scoring of the Singing Voice
- Kaleivoicecope: Voice Transformation from Interactive Installations to Video Games






