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Moving Virtual Source Perception in 2D Space
 
Disparity in Horizontal Correspondence of Sound and Source Positioning: The Impact on Spatial Presence for Cinematic VR
 
Lateral Listener Movement on the Horizontal Plane (Part 2): Sensing Motion through Binaural Simulation in a Reverberant Environment
 
Object-Based 3D Audio Production for Virtual Reality Using the Audio Definition Model
 
Virtually Replacing Reality: Sound Design and Implementation for Large Scale Room Scale VR Experiences
 
Crafting Cinematic High End VR Audio for Etihad Airways
 
Efficient, Compelling, and Immersive VR Audio Experience Using Scene Based Audio/Higher Order Ambisonics
 
Soundfield Navigation using an Array of Higher-Order Ambisonics Microphones
 
Immersive Audio Rendering for Interactive Complex Virtual Architectural Environments
 
Immersive Audio for VR
 
Streaming Immersive Audio Content
 
An Augmented Reality Audio Live Network for Live Electroacoustic Music Concerts
 
Spatial Auditory Feedback in Response to Tracked Eye Position
 
Perceptual Weighting of Binaural Information: Toward an Auditory Perceptual "Spatial Codec" for Auditory Augmented Reality
 
DeepEarNet: Individualizing Spatial Audio with Photography, Ear Shape Modeling, and Neural Networks
 
Adjustment of the direct-to-Reverberant-Energy-Ratio to Reach Externalization within a Binaural Synthesis System
 
Spatial Music, Virtual Reality, and 360 Media
 
Positioning of Musical Foreground Parts in Surrounding Sound Stages
 
The Soundfield as Sound Object: Virtual Reality Environments as a Three-Dimensional Canvas for Music Composition
 
XY-Stereo Capture and Up-Conversion for Virtual Reality
 
Augmented Reality Headphone Environment Rendering
 
Capturing and Rendering 360ยบ VR Audio Using Cardioid Microphones
 
AES - Audio Engineering Society