Papers will be published online no earlier than 10 days before the event
The Audio Engineering Society is pleased to announce its fourth conference dedicated to audio for games, to be held on 10th-12th February 2016, London, UK.
The nature of game-audio continues to evolve. As high-power console platforms mature, developers still seek to get the most from their DSP, tools and workflow. Handheld platforms such as tablets and phones offer new technical and sound design challenges, development workflows and game-play opportunities that drive the technology in different ways. Gaming is by its very nature an interactive experience, and game development highly multi-disciplinary, and we would like the conference program to reflect this.
This conference focuses on the latest challenges and changes that the industry has faced in most recent years. The conference aims to reflect the needs and interests of all professionals working in or around the area of game audio, further the dialog between existing industry experts, create a forum for sharing techniques and technology, and help advance game audio on current and future platforms.
We welcome submissions in all relevant areas, including, but not limited to:
For an extended list of proposed topics and submission requirements see the official Call for Papers: http://www.aes.org/conferences/61/downloads/61stCallForContributions.pdf
The three-day conference program is focused around the dissemination and discussion of technical solutions and recommended practices. As well as the usual paper and poster sessions, the conference will also consist of demonstrations, panel discussions, tutorials, and workshops.
Deadline for paper/poster proposals:
1st October 2015 16th October 2015
Accepted authors notified by:
14th November 2015 12th December 2015
Deadline for final manuscripts: 8th January 2016
Registration: at least one author of each contribution must pay to register for the conference, and attend to present, or it will not be included in the proceedings. Any author wishing to attend the conference must pay the registration fee.